Shading & Materials for Unreal Engine

A complete and intensive course that The course focuses on shading elements and material creation for Games on Unreal Engine

by Oday Abuzaeed

• Ue UI introduction

• Tillable texture Intro

• References management tools

• Unreal Blocking out and modularity

• Procedural materials

• Substance Designer

• Unique Texturing

• Prop texturing and rendering

3D Modeling and Texturing course is required

OR equivalent skills

10 Classes – 3 hours per class

2000 EGP

1 round per year

1- Fill out the application form with your information

2- Upload your 3D artwork through the same form

3- Wait for Nayzak acceptance call

Download Full Syllabus

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